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The nature of CQB battles necessitates a departure from the "in terrain" paradigm of 8th Edition back to the 7th Edition paradigm of "behind terrain".The assumption is that it works largely 1:1, based on 2 SPs and 2 CPs being "most but not quite all" of their respective available resources. Translating SPs to CPs is not an exact science.For example, replacing scatter with a flat chance to miss. Mostly, attempting to duplicate the effects, even if the rules are now fairly different. Some modifications have been made to the Catastrophic Damage table to reflect 8th Edition.Pinning is similarly no longer a concept, and has been dropped. This has been replicated as closely as possible for Cold Void and Poisoned Air. If I can find specific examples of rules in the spirit of that one (a bonus coming as-if one had charged) I will include them. The note about Counter-Attack not being allowed has also been removed, as this is not a thing anymore. This has been replaced with a 4+, which is a buff to some and a nerf to others. Initiative no longer exists as stat, which makes Reaction Fire hard to roll as an Initiative test.I think this covers the majority of use cases however. But there's no real way at the moment to distinguish what used to be a Blast or Template weapon inherently. I've tried to account for flamers, frag cannons, frag grenades, etc. Template weapons no longer exist, and so that section has been re-written.Similarly, "Falling Back" now means something entirely different, so the rules for the Morale phase have been entirely rewritten.Deepstrike Mishap no longer exists as a concept - the new rules reflect an increased risk of losses due to these types of deployments.Note that this list is particularly subjective. The "Exemptions" document attempts to ammend this by making a sub-list of CQB-optimized Vehicles that suffer lesser penalties. Removed most mentions of Walkers, as they don't exist as a discrete category anymore - this makes them less useful in CQB, which is a problem.Several rules, such as Difficult Terrain and the rules for wrecked vehicles have been removed as they no longer exist in the paradigm of 8th edition.This is a collection of notable deviations from either the original Zone Mortalis rules, or the main rulebook for Warhammer 40K: They are intended for a particular form of narrative game, and as such may favor particular units, armies or army builds. In addition, there is an important note on the design philosophy of CQB: These rules are not balanced. Missions and Stratagems : As the name suggests, this is a collection of missions and stratagems suitable for use in CQB games.Expansions : There are larger sets of optional rules expressly designed to add a particular type of "flavor" to the game - for example, rules for boarding actions, rules for research stations, etc.that can be added to enhance the feel of the game. Optional Rules : These are rules inspired by other products, sources, etc.Where this interpretation does happen, some commentary is included for how this was arrived at. Core Rules : These are as close an adaptation of the original Zone Mortalis rules as possible, with a minimum of creative interpretation.The rules themselves are divided into four categories: The goal behind CQB is to build a set of modular rules to support these kind of games, and support narrative play. If you don't have a GitHub account, you can email me at or reach me on Twitter or Facebook ( ).
WARHAMMER 40K 8TH EDITION RULEBOOK TABLE OF CONTENTS FREE
If you have a GitHub account, feel free issue a pull request adding new content, or file an issue if you have a question or would like to prompt a discussion.There are a number of ways to contribute to this document: I'd welcome additional questions, evidence, and discussion of these answers. These games feature close quarters fighting in tight, often highly enclosed environments, such as Space Hulks, boarding actions, underground mines and within buildings. CQB is a fan-made expansion for Warhammer 40K 8th Edition, intended to support "Zone Mortalis"-style games, introduced by Forge World.